CrashingWaves-3dsMax-RealFlow-Tests2-3

CrashingWaves-3dsMax-RealFlow-Test3
CrashingWaves-3dsMax-RealFlow-Test3CrashingWaves-3dsMax-RealFlow-Test2


This was a test to figure out a way of realistically rendering ocean water and crashing ocean waves from RealFlow in 3ds Max. The RealFlow particles were imported using Frost, the rShaders ocean material was applied to the ocean, and the scene was rendered in Mental Ray.